BrightKidz Hub

Play

Something longer

These are longer than the games below. They keep your place on your own device, and nothing about them leaves this browser.

  • Let It Roll

    Set out a few slopes, press GO, and watch the ball roll. When it misses, move one slope and run it again.

    5 worlds to work through · keeps your place on this device · nothing here is timed

  • The Long Way Round

    Draw one unbroken line that goes through every square exactly once.

    5 worlds to work through · keeps your place on this device · nothing here is timed

  • Pack It In

    Fit every shape into the frame with no gaps and nothing hanging over the edge. Five worlds, each asking a different question. Nothing is timed.

    5 worlds to work through · keeps your place on this device · nothing here is timed

  • Slow Water

    A patch of shallow water with a shoal in it. Feed them, and watch where the reef decides to grow. Nothing to solve, nothing timed.

    keeps your place on this device · nothing here is timed

  • The Workshop

    Every part is on the bench the wrong way round. Turn each one until the run is true, and build your machine a piece at a time.

    5 worlds to work through · keeps your place on this device · nothing here is timed

Things to play. Each one teaches the idea in an article, and none of them keeps a score.

Science

  • Phase Finder

    The Moon's phase is where it is in its orbit, not a shape the Moon has.

    About 5 minutes

  • Pole to Pole

    A magnet has two opposite ends: unlike poles pull together and like poles push apart.

    About 4 minutes

Technology

  • Close the Loop

    A bulb lights only when current can leave the battery, go through it and come back: a complete loop, not just a connection.

    About 4 minutes

  • Packet Path

    The internet is a net: if one link breaks, the message finds another way.

    About 5 minutes

Nature & Environment

  • Cloud Ladder

    A cloud's name is built from two halves: how high it is gives the first half, and its shape gives the second.

    About 4 minutes

  • Made of Air

    Almost all of a tree's weight is carbon it pulled from the air, not stuff it took from the soil.

    About 4 minutes

  • Make It Rain

    Heat lifts water into the air, cooling turns it back into drops, and it falls again.

    About 5 minutes

  • Pack the Comb

    Hexagons leave no gaps and cost the least wall - they are what tightly packed circles become.

    About 4 minutes

Math & Logic

  • Fifteen

    In a magic square every row, column and diagonal adds to the same number.

    About 5 minutes

  • Narrow It Down

    A guess is worth what it destroys, so cutting the middle of what is left beats a bold guess or a lucky one.

    About 4 minutes

  • Shift the Wheel

    Every letter of a Caesar cipher moves the same distance, so one number opens the whole message — and the message's own shape can hand you that number.

    About 4 minutes

  • Ten Minus One

    Nine times a number is ten times it with one taken from every row, which is what makes the tens digit one less and the digits add up to nine.

    About 4 minutes

Arts & Creativity

  • Mirror Wing

    A symmetrical shape is one where every mark has a matching mark across the line.

    About 4 minutes

  • Spin the Multiples

    A bigger step does not draw a bigger figure. What decides it is sharing a factor with the ring.

    About 3 minutes

History & Geography

  • Same Name

    A name you can already read in one script unlocks the same symbols everywhere else.

    About 6 minutes